What is a dating simulation game
One may see this design choice as evidence that gamification can impact intimacy with regard to how people define consent in the modern world — and that these technologies need to remain cautious of the freedom they give users. These dating sims’ versions of romantic intimacy are typically experienced through a video game interface, where the controls and rules are present.
Their popularity may be indicative of the larger society beginning to desire rigid structures and guidelines for romantic encounters.
My first dating sim encounter, like many users, was with the hugely popular Konami’s Love Plus — a video game that features the player in several scenarios with digital, anime-styled female characters, in which they must select dialogue options and use their device’s touch-screen capabilities to date and maintain a relationship with the character successfully.
The character AI can respond to the player prompts but cannot act freely apart from user interaction.
If the player tries to make any other kind of advancement outside the activity set up in the scene, i.e., the kiss, the digital character will shove you away.
In both , if a player is unable to bond or romantically progress with their virtual partner, they are encouraged to try a different tactic (a different piece of dialogue, or an option to give the character a gift of some kind), but the player can never force an interaction.
Dating simulators are the most prominent example of this gamification of intimacy.
as well as their contemporaries, can be seen as evidence for the very early stages of a society moving towards substituting human interaction with digital assets for experiencing intimacy and love.The benefits of this technology seem like useful supplementary tools for social interaction, but these dating sims are not without their potential adverse impacts.It is important to note that dating sims featuring female companions often emphasize shy, submissive, naive personality types for their characters, going as far as to base many their scenarios in a high-school setting, or at least, with a school-girl aesthetic.Given the work culture and dating sim boom continuously depicted in Tokyo, this shift could potentially be of service within cultures that value convenience and where many feel they do not have time to invest adequately in another human being.One could see dating sims make an impact in our general outlook on intimacy with regards to convenience, acting as a solution for systemic loneliness, and potential safe spaces.